![]() Double your firepower and use the freedom of Kitaria Fables´ flexible combat system to complement each other´s strengths. Local Co-op: Take on missions alone or with a friend. The more you bond with your new friends, the more rewards you´ll receive as your relationships grow. Make yourself known to your neighbors and comply with their requests. Make your home in Paw Village: Kitaria is full of friendly (and not-so-friendly) citizens. Gather, create and farm: Kitaria is full of resources for you to use to your advantage! Slay monsters for ingredients, plant seeds and tend crops for supplies, and gather materials and minerals to craft more powerful weapons, armor, and accessories. Learn Ancient Magic: When an ancient spellbook comes into your possession, use it to learn a type of magic long outlawed by the Empire, giving you the edge in combat. Equip your inventory in a way that suits your preferred style of battle, and craft magic, weapons, and armor that complement your playstyle. ![]() Real-time combat: Wield melee weapons, bows, and forge new spells. As the wildlife around Paw Village becomes increasingly aggressive, the Empire has asked you to investigate and defend its citizens. ![]() Welcome to the world of Kitaria, a peaceful land where nature lives in harmony, until now. Raid dungeons for relics and resources, tend your farm to grow your own supplies, and work with your villagers to create new equipment. Discover various regions in search of relics and resources, tend your farm to grow your own supplies, and undertake quests alone or with a friend in local co-op.Ī Delightfully Cute Farming and Crafting Action-Adventure RPG: Armed with sword, bow, and spell book, fight a growing darkness that threatens the world. While players have the ability to register four items to their directional pad, the number of items needed to go through daily functions can often lead to repeatedly opening the inventory and rearranging items.Kitaria Fables is a delightfully cute action-adventure RPG with farming and crafting! Armed with a sword, a bow, and a book of spells, he fights against the growing darkness that threatens the world. Kitaria Fables would also benefit from the introduction of a more user-friendly hot bar. This creates a slow, agonizing loop of fighting too-powerful monsters for the small chance of obtaining rare loot, while being killed before that happens is a far more likely outcome. However, due to a lack of a leveling system present in most RPG games, players cannot get stronger without obtaining the upgraded weapons and armor. Players also start without armor and must farm large quantities of money and items for this gear as well. The items needed are often rare drops and come from enemies too strong to take on efficiently with the base-level weapons and magic. Weapons are crafted at the Blacksmith's shop and cost both items dropped from monsters and coins. Getting weapons and magic after the starter sword and spell is a grind that feels near-impossible. The area that causes the most frustration in Kitaria Fables is its combat system. Each dish costs a large number of farmed goods and restores a small to partial amount of health, making the effort of farming time-consuming for little reward. However, the farmhouse doesn't possess a kitchen, so players must go into town and pay both money and crops to obtain dishes from the local vendor. The player's farmable area can be tended to using a selection of upgradeable tools, and once the crops are grown, players can choose to sell them or use them in recipes. While players are incentivized to grow crops to cook meals that regen health, the mechanics for growing crops feel unfinished and buggy. Towns are just as dull, with the majority of interactive areas set up as outdoor vendors, and most buildings inaccessible.įarming in Kitaria Fables is a slow and frustrating grind. Instead, players may find a handful of crates to smash for the chance of currency or a chest requiring a key to unlock, but they won't respawn after leaving the area and returning. Unlike other combat-style RPG simulation games like Rune Factory, there aren't items to forage. While the wild areas are interesting to explore when first discovered, each map quickly becomes repetitive.
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